AI Insights · Timothy · July 2021
Top Slime Games on Android in Africa for Q2 2021
Discover the performance of the top 5 slime games on the Android platform in Africa during Q2 2021, including key metrics like downloads, revenue, and active users.
During the second quarter of 2021, the top slime games on the Android platform in Africa showed varying trends in downloads, revenue, and active users. Here’s a closer look at their performance metrics.
Goo: ASMR Slime Simulator from EXOMIND saw fluctuating weekly revenue, starting from $38 and peaking at approximately $95 by the end of June. Weekly downloads demonstrated a significant increase from 726 at the beginning of April to 7.1K by late June. Active users also saw a rise, reaching 10.8K in the third week of June, before dropping to 7.4K in the last week of the quarter.
Fancy Slime by Kiki Fun Games experienced a decline in weekly revenue from $276 to $63 in early April. Weekly downloads were modest, starting at 326 and dropping to 57 in the same period. Despite these numbers, the game maintained a strong user base with active users fluctuating around the 200K mark throughout the quarter, peaking at 242K at the end of March.
Fluid - Trippy Stress Reliever by DoGreat Technologies had a low but steady revenue stream, ranging from $2 to $21 over the quarter. Downloads were minimal yet consistent, starting at 10 and maintaining a single-digit download rate in most weeks.
World of Slime Simulator Games by Tech Consolidated Inc. showed minimal revenue generation, peaking at $8 in early June. Downloads were almost negligible, with only 10 downloads reported in the first week of June.
Super Slime Simulator: DIY Art from Dramaton saw consistent weekly downloads, starting at 14K and ending at approximately 13K by the end of June. While revenue was nearly non-existent, the game maintained a healthy user base with active users fluctuating around 30K-40K, peaking at 43K in late March.
For more details and insights on these apps, visit Sensor Tower.